Game Developer
Versatile Game Developer with hands-on XR experience, specializing in Unity development.
Proficient in creating immersive experiences across multiple platforms, including AR, as well as VR applications.
I am also skilled in mobile game development.
Top Picks
Mojo Melee; Client work done for Petricore Games, where you strategically fight others in a chess auto battler
Go Go Mojo; Client work for Petricore Games, Endless runner using characters from Mojo Melee
Chess AR Snapchat; Internal work for Petricore Games, where you are able to place a chess board down and move virtual pieces using hand tracking
Pose Dancer. An AR game played through Instagram filter, created with SparkAR
Outer Waste; A game studio project for Becker College, where we create a Multiplayer VR Game.
Other Projects
Raccoon Revenge; Published game though Massdigi, where I interned as a programmer
Alien Swarm; A survival wave based game with different types of enemies/aliens to kill. Currently being developed in Unreal Engine.
GS Type; A Game Jam project where two players compete in a local multiplayer arcade shooter.